One piece of advice I’ve heard multiple times is that a strong Harold is about the scene work, and players don’t have to worry as much about tying ideas back to the opening. Bill broke down the Harold in such a way that added some more clarity. Namely, the first beat scenes do not need to find or tie back to a larger theme, but the players can declare a theme later in the show by looking back at everything that has already happened. I’d like to call this a free range Harold.
YUMMY YUMMY YES