Alex Fernie on being grounded – an indirectly explaining how pattern can be game but game is not pattern.
- In the info of a line, what’s important in that line?
- What’s conveyed?
- Character > situation
- The character is what’s important
- If your worst scene is still a realistic depiction of life, you’re golden.
- Gagging is unrealistic.
- Frequent direction: “This is really happening, <x>!”
- Don’t play the action, play the person.
- Again, character > situation.
- You can always disclose your opinions/knowledge about the other character.
- This lets you ‘check in’.
Loads of good stuff in these notes.
[..]The show itself, it’s an exercise in seeing what happens when you really only go from moment to moment to moment with no plans, no bits, and really just behave this way. [..] Like an actual human being, which is like the easiest way to get a show to a sustainable way, like put real people in it. Real people tend to live for a while, you know what I mean? They do things that they live by, and make choices that their accountable for, and that kind of stuff and so, if it was just going to be us and the show would be about an hour then, let’s make these people as actual as we can, and they’ll do things that people actually would do. Because no-one’s coming, we’re not getting edited, so we gotta live in these people for a while. It’s going to be easier if we make them real.
T.J. Jagodowski talking about realistic improv as the goal in a TJ & Dave show. Expect more quotes on here from a really interesting ep of Improv Nerd.